Extreme programming

Extreme Programming refers to an agile development framework employed by software development teams.

Extreme programming is one of the most detailed agile development frameworks available, and it comes with a set of engineering principles that are easy to follow. It emphasizes the development of high-quality software that satisfies customer expectations while also increasing the overall quality of life for the development team.

The Advantages of Extreme Programming

Extreme Programming values are communication, simplicity, feedback, courage, and respect. Forming an Extreme Programming method can help create a product culture that will be more effective and more pleasant to your employees. This can help you recruit a better crew, maintain human resources for the long term, and more.

One of XP’s key advantages is that it includes a vast arsenal of practical ways your team can improve your product and code. There are a lot of teams who started to take part in extreme programming, and other agile methods, simply because they were looking for better, higher quality engineering.

How to Employ Extreme Programming

Extreme programming is an agile framework based on five core rules at the center of every project.


●     User stories, produced from the perspective of the consumer, are vital. They are three phrases in length and do not contain any technical jargon.

●     A release schedule should be in place, which spells out the total project. This information is then utilized to develop a release timetable.

●     Keeping releases modest and regular allows you to collect real-time user input as rapidly as feasible.

Keep in mind that you should divide the project into iterations, planned shortly before the project begins.


●     You should provide teams with a dedicated and open work environment.

●     Every day begins with a standup routine.

●     The delivery schedule should be manageable in terms of time.

●     It is always necessary to measure velocity.

●     It is recommended that staff be trained in various disciplines and rotated to prevent having exclusive specialists for specific portions of the project. ‘Collective Code Ownership’ is the term used to describe this.

●     When Extreme Programming fails to perform as expected, you should discuss it in a retrospective.

●     Designing Designs should be straightforward.

●     When designing the system, make use of CRC cards.

●     Make use of spike solutions’ to learn about and investigate technical issues.

●     Don’t include any functionality that isn’t necessary.

●     When necessary, refactor and redesign the software to meet the users’ needs.


●     Developers should be able to communicate with customers to obtain feedback.

●     Coders should implement agreed-upon standards.

●     Make use of a test-driven approach.

●     Teams should program all production code in pairs.

●     Make use of source control.


●     Teams must write unit tests for every piece of code.

●     Before teams can release any code, they must first pass these tests.

●     When a defect is discovered, teams should write a test to replicate it before they can resolve the problem.


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